← Browse all jobs

A

Backend Developer - Game

AutoVRse · India

FULL TIME

Job Description

About the Company - Who are we?

At AutoVRse , we build the finest, customized Virtual & Augmented Reality (VR/AR) applications, helping enterprises harness the power of immersive technologies across several key functions. Combining our photo-realistic visualizations with interactive virtual environments, we have partnered with firms like Shell, Bosch, Aditya Birla Group , Godrej , and Go-Jek to deploy VR experiences in India, Singapore, Australia, Switzerland, Germany and USA. Our experiences are used in design reviews, as sales tools, for experiential marketing and for virtual training.

Learn more about us here:

About AutoVRse

About GRO VR

GRO VR is building the next generation of multiplayer VR experiences on Meta Quest. We're a game studio that takes immersive, social gameplay seriously — and we're looking for engineers who do too.

The Role

We're looking for a junior to mid-level Backend Developer to join the team building multiplayer and game server infrastructure for our flagship VR title. You'll work alongside senior engineers as part of a close-knit team, helping shape how thousands of players experience the game together in real time.

You'll work closely with gameplay engineers, designers, and platform teams — learning, contributing, and growing together as you build systems that are fast, secure, and built to scale.

What You'll Do

  • Help design and build the multiplayer game server architecture — session management, matchmaking, authoritative game state, and real-time sync
  • Work on the Photon Fusion networking stack as part of the team — from initial setup through scaling to high player concurrency, including room management, server-side logic, and load distribution
  • Collaborate on hard concurrency problems: race conditions, shared state under load, tick-rate optimisation, and latency compensation
  • Contribute to secure server-side systems — anti-cheat foundations, input validation, DDoS resilience, and secure client-server communication
  • Help build and maintain the player data backend — profiles, progression, inventory, leaderboards, and persistent state — with a strong focus on consistency, availability, and security
  • Work with the team to design for scale: help ensure both the Photon layer and player data systems hold up under concurrent load spikes without data loss or race conditions
  • Collaborate with Unity/Quest client engineers to define clean client-server contracts

What We're Looking For

Must-haves:

  • 1–3 years of backend engineering experience, with some exposure to real-time or multiplayer systems
  • Strong fundamentals in concurrent programming — you understand threading models, locking, lock-free data structures, and where each applies
  • Some hands-on experience with Photon Fusion or similar, and a strong willingness to go deep with the team
  • Solid working knowledge in C#, Node.js, or Python — you're not religious about the language, you pick the right tool
  • Growing understanding of game server security: preventing cheating, validating game state server-side, and securing exposed endpoints
  • Some exposure to building player data systems — persistent state, progression, inventory, or similar — with attention to consistency and concurrent write handling

Nice-to-haves:

  • Experience shipping a multiplayer game title (any platform)
  • Familiarity with Meta Quest platform services (Multiplayer, Presence, OVR SDK)
  • Knowledge of cloud game server orchestration (PlayFab, Agones, Nakama,etc)
  • Experience with performance profiling and network optimization for real-time games
  • Tech Context
  • Platform: Meta Quest (standalone, Android-based)
  • Client engine: Unity
  • Networking: Photon Fusion (decided stack — deep experience required)
  • Languages: C++, C#, Node.js, Python — use what's right
  • Infrastructure: Cloud-hosted game servers (architecture TBD with you)

Why Join

  • Be part of a close-knit team tackling one of the most technically complex parts of the product, with mentorship from senior engineers
  • In-office team in Bengaluru — fast feedback loops, no async bottlenecks
  • Work on a product category (social VR on Quest) that's early and genuinely interesting

Location:

  • Work from Office - Bangalore

Salary:

  • 6 Lacs per annum

How to Apply?

  • Write to us at hiring@autovrse.in , with the Subject Line: “Applying for ”
  • Please include your latest Resume / CV
  • Please include a brief cover letter / note on how you see yourself in this role.
  • If you have a LinkedIn Account, make sure to send us the updated profile.
  • If you are a Developer / Engineer, include your Github / equivalent profile.
  • If you are a Designer / Artist, include your latest portfolio (ArtStation, Behance etc.)

Details

CompanyAutoVRse
LocationIndia
TypeFULL TIME
Nichetech

Similar Jobs

C

Frontend Developer

Crack The Campus

P

Support Engineer

Persistent Systems

A

SAP FI Consultant

Antal International

D

Flutter Developer

DGLIDE

A

Senior CAD Automation Engineer

Applix