As a Senior Rendering Engineer at Cloud Chamber you will join our talented
development team to help push Unreal Engine 5 towards our combined vision.
You’ll collaborate with a passionate group of game developers including our Lead
Rendering Engineer, Technical Artists, and Art Direction. You will be
responsible for modifying core shaders, developing new rendering technologies,
working to integrate third party solutions, and making performance optimizations
for rendering based challenges, all of which will ultimately help in bringing
the richly imagined world of BioShock to life.
What You’ll Do:
- Execute creative technical solutions based on concept art and art direction.
- Translate Art direction into rendering code, shaders and systems.
- Create new tools and efficient pipelines for content production.
- Debug visual and performance issues related to rendering.
- Effectively communicate with artists towards performant solutions.
- Actively improve skill sets and abilities by keeping aware of industry
trends, and learn new techniques.
* Mentor junior engineers.
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and
embracing change. We will work closely and constructively across design, art,
engineering, animation, and audio teams to realize our creative ambitions.
Together, we will stay current on technological advancements and identify
solutions to overcome developmental obstacles.
Skills & Experiences:
- Bachelor’s degree in Computer Science or related discipline.
- 5+ years industry or related experience.
- Experience shipping at least one AAA console and/or PC game.
- Previous experience working in a senior role as a Graphics or Rendering
Engineer.
- Strong 3D Math skills.
- Strong C/C++ experience.
- Experience with modern GPUs and low level graphics APIs on the latest
generation of gaming platforms.
- Experience using graphics debugging tools and performance profiling.
- Strong understanding and familiarity with current Unreal Engine technology
desired.
* Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in
terms of how they can function in a graphics pipeline is a bonus.
Who You Are:
* A reliable, positive force multiplier, actively seeking opportunities to
integrate work across disciplines and contribute to a healthy, supportive
team environment.
* A solid communicator with excellent written and verbal communication skills,
with the ability to articulate complex ideas clearly, package information for
diverse audiences, and deliver difficult feedback with empathy and
professionalism.
- A persistent and self-motivated person with a proactive mindset.
- Able to maintain effectiveness and quality under pressure, ambiguity, and
fast-changing priorities.
* An active listener able to build and maintain trust-based relationships
across all levels of the organization, understand differing perspectives, and
navigate organizational complexity with tact and emotional intelligence.
* Highly open to feedback and direction, possessing a desire to learn new
skills, and capable of producing quick, quality revisions based on new
insights or constraints.
* A strong owner of your tasks, who strives to drive their work forward
autonomously while maintaining a critical eye for detail and organization,
ensuring high standards of quality.
* Dedicated to upholding Cloud Chamber’s core values, contributing to a
positive and respectful company culture while striving for excellence in all
endeavors.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative,
immersive, and meaningful experiences that stay with you long after you’ve
rolled credits. Great games are born from great collaborations, supported by a
culture that brings out the best in our teams. We work openly, learn through
play, take ownership, push ourselves to be better, and deliver for our players.
The pay range for this position in California at the start of employment is
expected to be between $108,900 - $161,160 per Year. However, base pay offered
is based on market location, and may vary further depending on individualized
factors for job candidates, such as job-related knowledge, skills, experience,
and other objective business considerations. Subject to those same
considerations, the total compensation package for this position may also
include other elements, including a bonus and/or equity awards and eligibility
to participate in our 401(K) plan and Employee Stock Purchase Program. Regular,
full-time employees are also eligible for a range of benefits at the Company,
including: medical, dental, vision, and basic life insurance coverage; 14 paid
holidays per calendar year; paid vacation time per calendar year (ranging from
15 to 25 days) or eligibility to participate in the Company's discretionary time
off program; up to 10 paid sick days per calendar year; paid parental and
compassionate leave; wellbeing programs for mental health and other wellness
support; family planning support through Maven; commuter benefits; and
reimbursements for fitness-related expenses.
#LI-Hybrid
For candidates located in Quebec:
This position requires professional proficiency in both French and English.
Proficiency in English is required to collaborate with our U.S. teams and
international partners, as well as to handle specialized technical documentation
(reading, writing, and communication).
As an equal opportunity employer, we are committed to ensuring that qualified
individuals with disabilities are provided reasonable accommodation to
participate in the job application or interview process, perform their essential
job functions, and receive other benefits and privileges of employment. Please
contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or
personal email accounts to contact prospective employees or conduct interviews.
When emailing prospective employees, we only use 2K.com accounts