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VFX Artist

CurlyBlue · India

FULL TIME

Job Description

About Us

We are a creative technology studio focused on immersive digital experiences. We collaborate with top-tier professionals in North America to develop innovative projects at the forefront of Virtual Reality and interactive media.

Our team is currently working on a new VR multiplayer experience built in Unity for Meta Quest platforms, combining engaging gameplay with expressive characters and environments. This project is a flagship initiative within a world-leading VR content ecosystem.

The role

Build the game’s real-time VFX. Particle systems are the core of this role — you author, tune, and optimize effects that read well and stay inside strict VR performance limits. You own your effects from brief to in-game, working autonomously.

Responsibilities
  • Author gameplay and environment VFX in Unity’s built-in particle system (Shuriken).
  • Work to a hard budget: very low particle counts, opaque / alpha-clipped materials only, 512×512 textures.
  • Interpret concept, reference footage, and art direction into finished effects.
  • Tune timing, scale, colour, and emission so effects read clearly in a headset.
  • Use shaders and materials to carry visual complexity so particle count stays low.
  • Build and maintain reusable VFX setups and texture sheets.
  • Test in headset and cut overdraw when effects cost too much.
  • Work with 3D, Design, and Dev on effect hookup and game feel.

Requirements
  • Strong Unity particle system skills — emission, shape, lifetime modules, texture sheet animation, sub-emitters, culling. This is the main thing we assess.
  • Autonomous — you take a brief, make your own calls, unblock yourself, and deliver without close supervision.
  • Basic shader authoring for VFX — you can build and modify your own VFX shaders and materials, not only use existing ones.
  • Ability to hit a visual target without transparency — alpha-clipped and opaque only.
  • Understanding of overdraw and why it is expensive on mobile VR hardware.
  • Strong art sense — silhouette, timing, colour, readability.
  • Texture authoring for VFX (Photoshop / Substance / equivalent) and flipbook creation.
  • Mid-level minimum — at least one full production cycle of VFX work behind you.
  • A portfolio or reel showing VFX you made yourself.
  • English, written and spoken.

Nice to have
  • Shipped VR or mobile title.
  • Advanced shader work — dissolve, distortion, vertex animation, complex masking.
  • C# scripting for VFX hookup and pooling.
  • Houdini for flipbook or mesh generation.
  • 3D DCC basics for VFX meshes.

What We Value:
  • Precision: High-quality output and attention to detail in balancing VR experiences.
  • Innovation: Creativity and a passion for immersive, interactive storytelling.
  • Growth: Teamwork, adaptability, and a desire to continuously learn within the VR field.

If you are a motivated VFX Artist eager to craft exceptional VR experiences for Meta Quest and contribute to an industry-leading team, we encourage you to apply! Please send your CVs to talent@jmancurly.com!

Details

CompanyCurlyBlue
LocationIndia
TypeFULL TIME
Nichedesign

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